These are the boring stats for a couple of the weirdass things knights can run into while on adventures or defending peasants in Post-Apocalyptic Weird Anime Logres.
All of these can be found here which contains the stats for both BRP and Pendragon. I will be periodically adding new radioactive kaiju, and other similar things like beastmen and mecha to that folder. There may not always be a BRP version, but the conversion between Pendragon and BRP should be stupid easy. The .docx files should be suitable for printing on a 4x6 index card.
GIANT
ANT, WORKER
STR
61, SIZ 60, CON 60, DEX 12; Size Class 1; Move 4 (240 feet);
Armor 1; Damage 2d6
Zone
|
R Leg
|
L Leg
|
R Leg
|
L Leg
|
R Leg
|
L Leg
|
Abdomen
|
Thorax
|
Head
|
Melee
|
01
|
02
|
03
|
04
|
05
|
06
|
07-11
|
12-16
|
17-20
|
Armor
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
Hit points
|
2
|
2
|
2
|
2
|
2
|
2
|
6
|
6
|
3
|
Combat Skills: Bite 14
1-100 ants when rolled. 10% chance there is an ant-hill
nearby. If so, double number of ants and 1/5 are soldier ants. Nonaggressive as
long as not harassed or disturbing their lair.
GIANT
ANT, SOLDIER
STR
105, SIZ 65, CON 65, DEX 10; Size Class 1; Move 4 (240);
Armor 1; Damage 3d6
Zone
|
R Leg
|
L Leg
|
R Leg
|
L Leg
|
R Leg
|
L Leg
|
Abdomen
|
Thorax
|
Head
|
Melee
|
01
|
02
|
03
|
04
|
05
|
06
|
07-11
|
12-16
|
17-20
|
Armor
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
Hit points
|
3
|
3
|
3
|
3
|
3
|
3
|
7
|
7
|
4
|
Combat Skills: Bite 14
BADGER,
MUTANT, SMALL
STR
40, SIZ 60, CON 50, DEX 15; Size Class 1; Move 2 (120ft), Burrow
1 (60ft); Armor 1; Damage 2d6
Zone
|
R Leg
|
L Leg
|
Body
|
R Foreleg
|
L Foreleg
|
Head
|
Melee
|
01-02
|
03-04
|
05-10
|
11-13
|
14-16
|
17-20
|
Armor
|
1
|
1
|
1
|
1
|
1
|
1
|
Hit points
|
3
|
3
|
5
|
3
|
3
|
3
|
Combat Skills: Bite 12, Claw 12, Claw 12,
Avoidance 5
1d4+1 Badger Mutants
when rolled.
BADGER,
MUTANT, LARGE
STR
80, SIZ 80, CON 80, DEX 13; Size Class 2; Move 2 (120ft),
Burrow 1 (60ft); Armor 2; Damage 3d6
Zone
|
R Leg
|
L Leg
|
Body
|
R Foreleg
|
L Foreleg
|
Head
|
Melee
|
01-02
|
03-04
|
05-10
|
11-13
|
14-16
|
17-20
|
Armor
|
2
|
2
|
2
|
2
|
2
|
2
|
Hit points
|
4
|
4
|
8
|
4
|
4
|
4
|
Combat Skills: Bite 14, Claw 14, Claw 14,
Avoidance 7
GIANT
BEAR, BLACK
STR
80, SIZ 80, CON 80, DEX 10; Size Class 2; Move 3 (180ft);
Armor 2; Damage 3d6
Zone
|
R Leg
|
L Leg
|
Body
|
R Foreleg
|
L Foreleg
|
Head
|
Melee
|
01-02
|
03-04
|
05-10
|
11-13
|
14-16
|
17-20
|
Armor
|
2
|
2
|
2
|
2
|
2
|
2
|
Hit points
|
6
|
6
|
8
|
4
|
4
|
4
|
Combat Skills: Bite 17, Claw 17, Claw 17,
Avoidance 7
1d3 Giant Bears when rolled. If it gets a special
success with a claw attack will grapple.
GIANT
BEAR, BROWN
STR
100, SIZ 100, CON 100, DEX 10; Size Class 3; Move 3
(180ft); Armor 3; Damage Bonus 3d6
Zone
|
R Leg
|
L Leg
|
Body
|
R Foreleg
|
L Foreleg
|
Head
|
Melee
|
01-02
|
03-04
|
05-10
|
11-13
|
14-16
|
17-20
|
Armor
|
3
|
3
|
3
|
3
|
3
|
3
|
Hit points
|
7
|
7
|
10
|
5
|
5
|
5
|
Combat Skills: Bite 17, Claw 17, Claw 17,
Avoidance 7
1d6 Giant Bears when rolled. If it gets a special
success with a claw attack will grapple.
GIANT
BEAR, TWO-HEADED
STR
130, SIZ 150, CON 100, DEX 10; Size Class 3; Move 3
(180ft); Armor 3; Damage 5d6
Zone
|
R Leg
|
L Leg
|
Body
|
R Foreleg
|
L Foreleg
|
R
Head
|
L Head
|
Melee
|
01-03
|
04-06
|
07-10
|
11-13
|
14-16
|
17-18
|
19-20
|
Armor
|
3
|
3
|
3
|
3
|
3
|
3
|
3
|
Hit points
|
8
|
8
|
12
|
6
|
6
|
6
|
6
|
Combat Skills: Bite 17, Bite 17, Claw 17,
Claw 17, Avoidance 7
1d2 Two-Headed Bears when rolled. If
it gets a special success with a claw attack will grapple.
GIANT
OWLBEAR
STR
90, SIZ 125, CON 90, DEX 10; Size Class 3; Move 3 (180ft);
Armor 3; Damage 4d6
Zone
|
R Leg
|
L Leg
|
Body
|
R Foreleg
|
L Foreleg
|
R
Head
|
L Head
|
Melee
|
01-03
|
04-06
|
07-10
|
11-13
|
14-16
|
17-18
|
19-20
|
Armor
|
3
|
3
|
3
|
3
|
3
|
3
|
3
|
Hit points
|
8
|
8
|
12
|
6
|
6
|
6
|
6
|
Combat Skills: Bite 15, Claw 15, Claw 15,
Avoidance 7
1d4+1 Owlbears when rolled. 30% there
is a lair nearby. 25% young or eggs are present (80% young). If it gets a
special success with a claw attack will grapple.
GIANT
BEAVER
STR
65, SIZ 75, CON 65, DEX 14, INT 6; Size Class 2; Move 1
(90ft), Swim 3 (180ft); Armor 2; Damage 2d6
Zone
|
R Leg
|
L Leg
|
Body
|
R Foreleg
|
L Foreleg
|
Head
|
Melee
|
01-02
|
03-04
|
05-10
|
11-13
|
14-16
|
17-20
|
Armor
|
2
|
2
|
2
|
2
|
2
|
2
|
Hit points
|
5
|
5
|
7
|
4
|
4
|
4
|
Combat Skills: Bite 15, Avoidance 8
1d4X10 Giant Beavers when rolled. 80% chance near
a beaver hut. Semi-intelligent and non-hostile.
GIANT
BEETLE, BOMBARDIER
STR
210, SIZ 70, CON 60, DEX 10; Size Class 2; Move 2 (135ft);
Armor 6; Damage 5d6
Zone
|
R Leg
|
L Leg
|
R Leg
|
L Leg
|
R Leg
|
L Leg
|
Abdomen
|
Thorax
|
Head
|
Melee
|
01
|
02
|
03
|
04
|
05
|
06
|
07-11
|
12-16
|
17-20
|
Armor
|
6
|
6
|
6
|
6
|
6
|
6
|
6
|
6
|
6
|
Hit points
|
3
|
3
|
3
|
3
|
3
|
3
|
7
|
7
|
4
|
Combat Skills: Bite 14
3d4 Bombardiers when rolled. 50% per
round to unleash a 480ft diameter cloud of reeking acid, deals 7d6 corrosive
damage; twice per day.
GIANT BEETLE, BORING
STR
210, SIZ 100, CON 70, DEX 10, INT 10; Size Class 3; Move
1 (90ft); Armor 9; Damage Bonus 5d6
Zone
|
R Leg
|
L Leg
|
R Leg
|
L Leg
|
R Leg
|
L Leg
|
Abdomen
|
Thorax
|
Head
|
Melee
|
01
|
02
|
03
|
04
|
05
|
06
|
07-11
|
12-16
|
17-20
|
Armor
|
9
|
9
|
9
|
9
|
9
|
9
|
9
|
9
|
9
|
Hit points
|
3
|
3
|
3
|
3
|
3
|
3
|
9
|
9
|
4
|
Combat Skills: Bite 75 1d10+1
3d6 Boring Beetles when rolled. 40% chance in
lair.
GIANT
BEETLE, RHINOCEROS
STR
210, SIZ 130, CON 100, DEX 10; Size Class 3; Move
1 (90ft); Armor 9; Damage 6d6
Zone
|
R Leg
|
L Leg
|
R Leg
|
L Leg
|
R Leg
|
L Leg
|
Abdomen
|
Thorax
|
Head
|
Melee
|
01
|
02
|
03
|
04
|
05
|
06
|
07-11
|
12-16
|
17-20
|
Armor
|
9
|
9
|
9
|
9
|
9
|
9
|
9
|
9
|
9
|
Hit points
|
3
|
3
|
3
|
3
|
3
|
3
|
7
|
7
|
4
|
Combat Skills: Bite 21 6d6, Horn 21 6d6
1d6 Rhino Beetles when rolled. Will
charge for 7d6 with the horn.