28 October 2013

Kaiju for my King Arthur Pendragon RPG and Basic Roleplaying Mecha mashup

Or my Pendragon Mecha campaign that is on hiatus until class gets out.

These are the boring stats for a couple of the weirdass things knights can run into while on adventures or defending peasants in Post-Apocalyptic Weird Anime Logres.

All of these can be found here which contains the stats for both BRP and Pendragon. I will be periodically adding new radioactive kaiju, and other similar things like beastmen and mecha to that folder. There may not always be a BRP version, but the conversion between Pendragon and BRP should be stupid easy. The .docx files should be suitable for printing on a 4x6 index card.



GIANT ANT, WORKER
STR 61, SIZ 60, CON 60, DEX 12; Size Class 1; Move 4 (240 feet); Armor 1; Damage 2d6
Zone
R Leg
L Leg
R Leg
L Leg
R Leg
L Leg
Abdomen
Thorax
Head
Melee
01
02
03
04
05
06
07-11
12-16
17-20
Armor
1
1
1
1
1
1
1
1
1
Hit points
2
2
2
2
2
2
6
6
3

Combat Skills: Bite 14
1-100 ants when rolled. 10% chance there is an ant-hill nearby. If so, double number of ants and 1/5 are soldier ants. Nonaggressive as long as not harassed or disturbing their lair.

GIANT ANT, SOLDIER
STR 105, SIZ 65, CON 65, DEX 10; Size Class 1; Move 4 (240); Armor 1; Damage 3d6
Zone
R Leg
L Leg
R Leg
L Leg
R Leg
L Leg
Abdomen
Thorax
Head
Melee
01
02
03
04
05
06
07-11
12-16
17-20
Armor
1
1
1
1
1
1
1
1
1
Hit points
3
3
3
3
3
3
7
7
4

Combat Skills: Bite 14 


BADGER, MUTANT, SMALL
STR 40, SIZ 60, CON 50, DEX 15; Size Class 1; Move 2 (120ft), Burrow 1 (60ft); Armor 1; Damage 2d6
Zone
R Leg
L Leg
Body
R Foreleg
L Foreleg
Head
Melee
01-02
03-04
05-10
11-13
14-16
17-20
Armor
1
1
1
1
1
1
Hit points
3
3
5
3
3
3

Combat Skills: Bite 12, Claw 12, Claw 12, Avoidance 5
1d4+1 Badger Mutants when rolled. 

BADGER, MUTANT, LARGE
STR 80, SIZ 80, CON 80, DEX 13; Size Class 2; Move 2 (120ft), Burrow 1 (60ft); Armor 2; Damage 3d6
Zone
R Leg
L Leg
Body
R Foreleg
L Foreleg
Head
Melee
01-02
03-04
05-10
11-13
14-16
17-20
Armor
2
2
2
2
2
2
Hit points
4
4
8
4
4
4

Combat Skills: Bite 14, Claw 14, Claw 14, Avoidance 7

GIANT BEAR, BLACK
STR 80, SIZ 80, CON 80, DEX 10; Size Class 2; Move 3 (180ft); Armor 2; Damage 3d6
Zone
R Leg
L Leg
Body
R Foreleg
L Foreleg
Head
Melee
01-02
03-04
05-10
11-13
14-16
17-20
Armor
2
2
2
2
2
2
Hit points
6
6
8
4
4
4

Combat Skills: Bite 17, Claw 17, Claw 17, Avoidance 7
1d3 Giant Bears when rolled. If it gets a special success with a claw attack will grapple.

GIANT BEAR, BROWN
STR 100, SIZ 100, CON 100, DEX 10; Size Class 3; Move 3 (180ft); Armor 3; Damage Bonus 3d6
Zone
R Leg
L Leg
Body
R Foreleg
L Foreleg
Head
Melee
01-02
03-04
05-10
11-13
14-16
17-20
Armor
3
3
3
3
3
3
Hit points
7
7
10
5
5
5

Combat Skills: Bite 17, Claw 17, Claw 17, Avoidance 7
1d6 Giant Bears when rolled. If it gets a special success with a claw attack will grapple.

GIANT BEAR, TWO-HEADED
STR 130, SIZ 150, CON 100, DEX 10; Size Class 3; Move 3 (180ft); Armor 3; Damage 5d6
Zone
R Leg
L Leg
Body
R Foreleg
L Foreleg
R
Head
L Head
Melee
01-03
04-06
07-10
11-13
14-16
17-18
19-20
Armor
3
3
3
3
3
3
3
Hit points
8
8
12
6
6
6
6

Combat Skills: Bite 17, Bite 17, Claw 17, Claw 17, Avoidance 7
1d2 Two-Headed Bears when rolled. If it gets a special success with a claw attack will grapple.

GIANT OWLBEAR
STR 90, SIZ 125, CON 90, DEX 10; Size Class 3; Move 3 (180ft); Armor 3; Damage 4d6
Zone
R Leg
L Leg
Body
R Foreleg
L Foreleg
R
Head
L Head
Melee
01-03
04-06
07-10
11-13
14-16
17-18
19-20
Armor
3
3
3
3
3
3
3
Hit points
8
8
12
6
6
6
6

Combat Skills: Bite 15, Claw 15, Claw 15, Avoidance 7
1d4+1 Owlbears when rolled. 30% there is a lair nearby. 25% young or eggs are present (80% young). If it gets a special success with a claw attack will grapple.


GIANT BEAVER
STR 65, SIZ 75, CON 65, DEX 14, INT 6; Size Class 2; Move 1 (90ft), Swim 3 (180ft); Armor 2; Damage 2d6
Zone
R Leg
L Leg
Body
R Foreleg
L Foreleg
Head
Melee
01-02
03-04
05-10
11-13
14-16
17-20
Armor
2
2
2
2
2
2
Hit points
5
5
7
4
4
4

Combat Skills: Bite 15, Avoidance 8
1d4X10 Giant Beavers when rolled. 80% chance near a beaver hut. Semi-intelligent and non-hostile.


GIANT BEETLE, BOMBARDIER
STR 210, SIZ 70, CON 60, DEX 10; Size Class 2; Move 2 (135ft); Armor 6; Damage 5d6
Zone
R Leg
L Leg
R Leg
L Leg
R Leg
L Leg
Abdomen
Thorax
Head
Melee
01
02
03
04
05
06
07-11
12-16
17-20
Armor
6
6
6
6
6
6
6
6
6
Hit points
3
3
3
3
3
3
7
7
4

Combat Skills: Bite 14
3d4 Bombardiers when rolled. 50% per round to unleash a 480ft diameter cloud of reeking acid, deals 7d6 corrosive damage; twice per day.

GIANT BEETLE, BORING
STR 210, SIZ 100, CON 70, DEX 10, INT 10; Size Class 3; Move 1 (90ft); Armor 9; Damage Bonus 5d6
Zone
R Leg
L Leg
R Leg
L Leg
R Leg
L Leg
Abdomen
Thorax
Head
Melee
01
02
03
04
05
06
07-11
12-16
17-20
Armor
9
9
9
9
9
9
9
9
9
Hit points
3
3
3
3
3
3
9
9
4

Combat Skills: Bite 75 1d10+1
3d6 Boring Beetles when rolled. 40% chance in lair.

GIANT BEETLE, RHINOCEROS
STR 210, SIZ 130, CON 100, DEX 10; Size Class 3; Move 1 (90ft); Armor 9; Damage 6d6
Zone
R Leg
L Leg
R Leg
L Leg
R Leg
L Leg
Abdomen
Thorax
Head
Melee
01
02
03
04
05
06
07-11
12-16
17-20
Armor
9
9
9
9
9
9
9
9
9
Hit points
3
3
3
3
3
3
7
7
4

Combat Skills: Bite 21 6d6, Horn 21 6d6
1d6 Rhino Beetles when rolled. Will charge for 7d6 with the horn.